Modo’s 3D painting tools can be used to sketch directly onto a base volume so that you can make 3D decisions very early in the design process, and 2D sketches that you may have prepared can be projected onto a volume to serve as a basis for further painting or modeling.
SUBD Modeling allows you to create objects by constructing surfaces consisting of flat polygonal surfaces and then spontaneously dividing these surfaces to smoothen them. Because of the nature of this surface, the ability to edit it is not limited by the way it is constructed, so changes can be made locally without affecting the rest of the model. This means that by using sketches as a guide, three-dimensional volumes can be quickly created and then intuitively deformed with a range of organic editing tools such as Falloffs. This, combined with the ability to sharpen edges, makes it an ideal medium for quickly defining and experimenting with complex organic surfaces.
Mesh data can often be messy when it comes from sources you can’t control, but Modo’s sophisticated polygon modeling toolset gives you all the tools you need to solve most problems. The star of the toolset is Mesh Clean-Up, a utility that scans your mesh for problems and fixes them automatically.
The Powertranslater plugin for Modo allows you to load STEP, IGES and Parasolid files directly into Modo. The nice thing about this plug-in is that you can control the tessellation per element after the object is loaded and get a preview of the tessellation while adjusting different values. This gives you the ability to really optimize the resulting mesh and, in combination with Modo’s native Solidworks support on Windows, allows you to add a variety of CAD files for rendering in Modo.
When it comes to visualizing a product, you often have to do something more creative than just place it against a white background. Here you can really use all of Modo’s VFX tools. Modo’s particle system can create natural simulations of multiple objects, replicators can intelligently duplicate and randomly color objects, and Modo’s Dynamics system can be used to realistically erect objects or fill containers.
Colorway is a new addition to the Foundry product line and is currently in public beta. In combination with Modo, it offers them a powerful look development pipeline. Once rendered from Modo, images can be interactively customized in Colorway in real time.