Here you will find content with a focus on 3D software.
What you should know about Visible Surface Determination in Quake.
This article deals with overcoming the unconscious boundaries that are often set in a project to create a 3D configurator. It then describes the various techniques that John Cormack has used to develop his Visible Surface Determination (VSD) and Culling (VSD) algorithms in Quake. This includes a description of the potentially visible set (PVS), [...]