Here you will find content with a focus on 3D software.

What you should know about VR performance guides for Unity projects.

VR performance is the foundation for a great VR experience (for example 3D configurators) in space. Headsets like HTC Vive and Oculus Rift both run at an update rate of 90Hz, which means your Unity project's frame rate must stay at 90fps or higher. Anything else causes the images to "jerk", resulting in an immersion-breaking [...]

What you should know about VR performance guides for Unity projects.2021-06-25T14:34:47+00:00

Beginners guide: Cinema 4D 9.6 and Mograph.

In this article we deal intensively with Cinema 4D and the MoGraph module. When Maxon introduced it at NAB some time ago, everyone was thrilled and we're trying to find out if it meets the users' expectations. The MoGraph module plays an important role in 3D configurator projects. [...]

Beginners guide: Cinema 4D 9.6 and Mograph.2021-06-02T09:27:58+00:00

Which plugins for Cinema 4D you should absolutely know.

Maxon's Cinema 4D has a vibrant and well supported plugin ecosystem that offers all kinds of extensions to the app - from filling holes in the toolset to optimizing the workflow in the creating process of a 3D configurator. And because Cinema 4D is built that way, these plug-ins are not only well integrated [...]

Which plugins for Cinema 4D you should absolutely know.2021-06-25T14:35:31+00:00

How to make a decision between SteamVR and Viveport.

As an HTC user, there are two official shops available when you buy digital games online. For the purchase of 3D configurators there are other platforms like Sketchfab. Between Valve's SteamVR platform and the recently released Viveport, users often wonder which solution is best for their needs. In this article, we want to get [...]

How to make a decision between SteamVR and Viveport.2021-06-25T14:55:30+00:00

What you should know about Alembic Caches in Maya.

You can use Alembic Caches in Maya to transfer assets between different stages of your production pipeline. Alembic Caches plays in the creating process of a 3D configurator a important role. The content of the Alembic cache files is evaluated as Maya geometry and can be edited with polygon, NURBS, and subdivision surface editing [...]

What you should know about Alembic Caches in Maya.2021-05-28T14:00:34+00:00

How to access your digital content using the Gumroad app.

Gumroad is a platform that enables developers to sell digital products like 3D configurators directly to end users. The project was launched in 2011 by designer Sahil Lavingia and aims to make selling as easy as social sharing. In the following article, we report on the launch of the company's first iPhone app. [...]

How to access your digital content using the Gumroad app.2020-12-01T14:43:02+00:00

What you should know about the Blender 2.80 update.

The open source 3D modeling software Blender (ideal for creating 3D configurators), a popular alternative to expensive solutions like Maya or 3ds Max, faces a certain delay in its release plan for Blender 2.80 - however, the developers intend to release the final version early next year 2019. In the following video, Eevee & [...]

What you should know about the Blender 2.80 update.2021-05-27T14:43:55+00:00

What you should know about Subdivision Surfaces and
Displacement Mapping in Takua.

Two standard functions that every modern renderer (ideal for creating 3D configurators) supports are Subdivision Surfaces and various forms of displacement mapping. As we will discuss later in this article, these two functions are usually very closely related, both in use and in implementation. Subdivision and displacement are crucial tools for displaying details in [...]

What you should know about Subdivision Surfaces and
Displacement Mapping in Takua.
2021-06-25T14:57:11+00:00

What best practices you should know about occlusion culling in Unity 4.3.

This is our second contribution to our three-part series (3D configurators) on occlusion culling in Unity 4.3. In the previous contribution, how the new occlusion culling system works in Unity 4.3. We discussed the use and parameters you need to know to get the most out of occlusion culling. If you haven't read it [...]

What best practices you should know about occlusion culling in Unity 4.3.2021-05-28T12:12:43+00:00

Beginners guide: 2D and 3D in Cineware.

Cineware is a new plug-in that combines the Adobe After Effects compositing and motion graphics package with Cinema 4D 3D software. In the following article, we'll give you some tips to help you integrate Cineware into your workflow (for example in your creating process of 3D configurators). [...]

Beginners guide: 2D and 3D in Cineware.2021-06-02T09:27:57+00:00
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