Datasmith streamlines the process of importing 3ds Max scenes and CAD data into Unreal Engine, with Epic “claiming productivity gains of 113% over the old workflow of converting assets to FBX format.
It supports “more than 20 CAD and DCC sources,” including native file formats from Rhino, SolidWorks, Inventor, Catia, NX, and Creo, as well as 3ds Max scenes with V-Ray, Corona, and Mental Ray materials.
Missing texture UVs are automatically generated during import.
After import, assets can be batch-processed using either the Unreal Engine’s Blueprint visual programming system or Python scripts to automate common tasks.
Recommended use cases include merging individual source objects into one, decimating high-resolution source meshes, mapping materials to their UE4 equivalents, resizing images, or converting between file formats.