If you are a hobby designer and want to create your own art, you won`t be able to manage the entire creation process from start to finish. However, it makes sense to focus on areas that interest you the most. You should have a clear idea of what kind of art you want to do, so that you can focus on a particular study. Focusing on the things that interest you most can help you realize your projects because you will simply enjoy them.
Which step in the pipeline do you want to focus on first?
In the medium to long term, it is undoubtedly advantageous to learn several steps in the pipeline. However, it is never a good idea to take more than one step at a time. You should approach the learning process step by step. This allows you to work your way step-by-step from modeling to texturing to compositing.
Everything that exists or could exist in the real world can be created virtually. A 3D modeler can create anything from a character for a movie to a weapon in a video game. For example, the Hulk in the Avengers was built in 3D by modellers. Although modeling for movies and modeling for games may seem like the same task, the process is quite different. A 3D modeler usually only works for the creation of the models and the textures are edited by a texture artist. The limits set for a modeller in a film are comparatively smaller than those of a game modeller. Rather, the modelling of films is more about the production speed and the quality of the finished model.
In game modelling, the 3D model has the potential to interact with the game and view it from all angles. A 3D modeler in games is limited by the game engine and console. You have a very tight polygonal budget that you can`t go through. Creating 3D models for product design is a different approach than creating models for games and movies. Often a product designer will have to work with blueprints and create the model to fit the specific specifications. All of the above fields require a 3D modeler somewhere in the production pipeline.
There are many different software packages on the market to learn 3D modeling. Among the most commonly used software solutions are Maya, 3ds Max, Cinema 4D and Softimage. Which software solution you ultimately choose depends on a number of factors. Click on the following link to find out more about the various software solutions available.
If you are interested in product design, you can use 3D applications like Maya, Cinema 4D or 3ds Max, but a more specialized program might be better. With inventor and SolidWorks, for example, you can work with dimensions much more accurately than with 3D applications mainly used for media and entertainment such as Maya, Cinema 4D or 3ds Max.
Once a 3D model has been created, the surface is represented with a single flat color. For example, should the wall of a house be wallpapered or painted? Such things are done in the texturing step. Texturing is necessary in all of the above fields. In the film industry, the texture artist often performs a specific task in the pipeline. In the games industry, it is often necessary for a 3D modeler to create textures for the models he creates. Maya, 3ds Max and Cinema 4D are ideal for texturing tasks.
Ironically, however, jumping into a 3D application is not the best first step for an aspiring texture artist. Before you learn how to use 3D software, it`s important to familiarize yourself with an image editing program such as Photoshop. The reason for this is simply that many textures are based on a photo or at least a photographic reference.
In the film and game industry there are artists who are responsible for the skeletons of the characters. These skeletons are called rigg. In order for an animator to bend and deform a 3D assets, a rigging artist must first set up a rig. This involves creating all the control points on the 3D model that are needed for an animator to bend and deform the model to create the animations. Creating the rigs can take weeks to complete and requires a lot of technical skill. The same work processes are required for video games, but the complexity of the animations determines how complex the rig must be. In order to start rigging, a decision must first be made about the software to be used. Programs such as Maya, 3ds Max or Cinema 4D are ideal for creating powerful rigs.
The task of the animator is to move the required 3D assets in a credible way. For example, when a character moves in a 3D animation movie, each movement is created by an animator. Animations are often used in movies and video games. The creation process is always a bit different. When working in an animated movie such as Tangled, animators usually create three to four seconds of animation every week.