It’s not clear how many people want to download an app just to listen to an album, for example, but if people buy more from Gumroad, the app should become more useful. At the time of launch, the company said it already had 8,000 movies and videos, 35,000 books and comics, and 15,000 “music products” in its library.
So why not include the ability to actually discover new content and make purchases? We assumed it was because Gumroad didn’t want to pay Apple‘s transaction fee, but Lavingia said he didn’t decide on in-app purchases for the future. At the same time, he said the initial focus was on “creating an amazing consumer experience.
Lavingia added that he does not see the app as “a (literal) distribution play”. Instead, it is the creators themselves who will continue to present the content to their fans in social media and elsewhere (The conversion of advertising into purchases should become easier if Twitter introduces its payment platform, where Gumroad is a first partner).
You can download the app from the following link. Have fun trying it out.