Switch between Lightmapped and Dynamic lighting modes to see for yourself. On a MacBook-Pro or newer mobile device like a Nexus or iPhone 6, the lightmapped scene runs at 60 fps. Using real-time dynamic lighting, 5 filtered shadow maps need to be evaluated, seriously impacting performance.
This new feature allows WebGL developers to create beautifully lit 3D scenes that run in all browsers from low-end mobile to high-end desktop. Not only does your application run smoothly on your phone, it also loads incredibly fast.
Ease of use.
Lightmapping tools are built right into the editor. To get started, all you have to do is click a few checkboxes on their light and model components and press the beacon button.
Features, features, features.
Of course there are also all bells and whistles that make Lightmapper easy to use. HDR Light Maps are created to make everything look good. You can combine your static and dynamic lighting to get the best of both worlds. Your models will even up unpacked automatically if you haven`t created Lightmap UVs yet.