More information about the team’s plans for AR and VR support can be found in an earlier contribution by programmer Bastiaan Olij describing the “Native Mobile” interface for lightweight mobile VR applications that require only headset alignment and distortion, as well as full compatibility with SteamVR headsets via their GDNative OpenVR implementation.
An “experimental” GDNative module for OpenHMD is also available, the Open Source Project, which provides cross-platform support for multiple headsets, including PSVR. There are other plans to support Gear VR and Daydream in the future. AR is now planned for release 3.1, support for ARKit has been running for several months via Olij’s ARKit account on GitHub.
Olij recently released the video above that shows how easy it is to enable OpenVR in a project after the module has become an official asset in the library and some users, including tutorial producer Game From Stratch, report on the success of using a Windows Mixed Reality headset with SteamVR.