Although progress has been markable, the optimisation process is not yet complete. To ensure that this fundamental change to BodyPaint 3D continues to meet Maxon`s high quality standards, further improvements will follow in the future.
By switching from BodyPaint to OpenGL, the development team saw great opportunities to completely eliminate software shading. The next release will use the Mesa open source library to deliver an OpenGL-based fallback using the CPU. This allow users without adequate graphics cards or drivers to experience the outstanding quality of OpenGL and streamline future developments in viewport development.
After numerous discussions with BodyPaint-3D users and careful review, it was decided to remove the Raybrush feature from the next release. This feature was incredibly innovative at the time, but is no longer compatible with the implemented rendering pipeline and is no longer needed due to technology improvements.