Google Blocks (well-suited to view 3D configurators) has just received a major update that includes new environments, improved object snapping and a number of experimental features that, according to the company, makes Blocks even more powerful and user-friendly.

It was made available to Rift and Vive users free of charge in July. Google intended the creation experience in Blocks to be more like playing with children`s blocks than working with traditional 3D modeling software such as ZBrush or Blender. With a simple set of shapes, a color palette, and a set of simple tools, the user can easily create objects from VR, export them to a standard OBJ file, and integrate them with other 3D modeling software.

Now Google has added a few more features to make modeling a little less stressful.

Background environments now include a night version of the desert environment and simple white and black background options. It also includes as improved Snap feature that, according to the company, replaces the often unpredictable or difficult to control Snap tool from the previous version. The company says it significantly improves its snap algorithm and provides a significantly improved user experience.

Google has also added a number of experimental features, many of which are answers to user queries. For more information on how to use each tool, see Google`s official blog post announcing the update.

New features:

  • Non-coplanar face mode: You can now also enable non-coplanar faces to avoid the formation of additional triangles.
  • Loop Subdivide: Subdivision can be a really powerful tool. Even more powerful is when you can cut a loop around a whole mesh. When loop subdivision is enabled, simply press the trigger for a long time while making the subdivision to see a perfect subdivision of the loop shape around your object.

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  • Delete edges, faces and vertices: When this function is enabled, you can use the Eraser tool to delete individual edges, faces or vertices. We collapse the mesh based on the edge, face or vertex you delete.
  • Worldspace Grids: This feature displays grids along each side of your Worldspace. The grid units correspond to the actual Worldspace grid units, so you can precisely measure and place objects along the grids.
  • Volume insertion ruler: With this experimental function you can activate a ruler when you insert a mesh. When you insert the object, relative measurements in meters are displayed on each axis, so you can measure each object accurately.
  • Expanded Mesh Wireframe: When reshaping a mesh, you will see a helpful wireframe around the area of the mesh you are reshaping. Now you can turn on the wireframe for the entire mesh.
  • Stepwise selection undo: You can now undo and restore steps in your multiple selection. With the Undo and Repo buttons of your non-dominant controller you can undo or restore the selection of objects in order.

Check out Google Blocks an Oculus Home (Rift) and Steam (Vive and Rift).