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So far 3DMaster has created 2268 blog entries.

GPU rendering in the 3D industry, what influence is expected.

GPUs have been used for years to display 3D configurators, but their use to display final results is only now getting on in years. Many popular rendering packages have GPU-based alternatives to their flagship software. Chaos Group produces a GPU-based version of V-Ray called V-Ray RT. With iRay, Nvidia has created an alternative to [...]

GPU rendering in the 3D industry, what influence is expected.2021-06-25T14:30:54+00:00

What you should know about the past of QuickTime VR.

QuickTime 1.0 was first released in 1992. In 1994 the Windows friendly version QuickTime 2.1 followed, which together with QuickTime VR 1.0 could play panoramas and 3D configurators in a discrete QTVR player or in a browser plugin for Netscape Navigator. In Quicktime 2.5, with an updated [...]

What you should know about the past of QuickTime VR.2021-06-22T12:23:42+00:00

Guide for beginners: What is a Bounding Volume Hierarchy?

A Bounding Volume Hierarchy (BVH) is a tree structure on a set of geometric objects like a 3D configurator. All geometric objects are wrapped in bounding volumes that form the leaf nodes of the tree. These nodes are then grouped as small sets and enclosed in larger sets. These in turn are also grouped [...]

Guide for beginners: What is a Bounding Volume Hierarchy?2021-06-22T12:24:21+00:00

How to get the hidden surface problem under control.

If we look at an image that contains non-transparent objects and surfaces, we cannot see the objects behind the objects that are closer to the eye. We need to remove these hidden surfaces to get a realistic screen image like a 3D configurator. The identification and removal of these objects is called the hidden [...]

How to get the hidden surface problem under control.2021-06-25T14:31:36+00:00

C4D Plugins: What is PyroCluster?

PyroCluster is a plugin for Cinema 4D (C4D) that provides a powerful toolset for creating effects such as realistic clouds, haze, fire and smoke. With PyroCluster you have an almost unlimited number of volume effects. PyroCluster can be used effectively in 3D configurator projects. PyroCluster effects are [...]

C4D Plugins: What is PyroCluster?2021-06-22T12:25:36+00:00

Everything you need to know about 3DF Zephyr 4.0.

3Dflow has released 3DF Zephyr 4.0, the latest version of its image-based modeling software to create 3D configurators that improves processing speed, updates mesh decimation, and adds new camera calibration and preset manager. The company has also released a new product, FlowEngine: a C++ SDK based [...]

Everything you need to know about 3DF Zephyr 4.0.2021-06-02T09:26:42+00:00

Beginners guide: Introduction to Network Rendering.

Network rendering is a means of mass processing multiple rendering tasks or jobs and plays an important role in creating 3D configurators. To facilitate network rendering, Autodesk Backburner TM is installed with 3ds Max. The Backburner software is responsible for coordinating order processing. You can perform network [...]

Beginners guide: Introduction to Network Rendering.2021-06-25T14:33:39+00:00

Guide for beginners: What is MochaBlend for C4D?

MochaBlend C4D is an exciting new plugin for Maxon Cinema 4D that converts Mocha's 2D planar tracking into 3D motion. Mochablend C4D plays an important role in creating 3D configurators. This new tool offers 3D artists innovative new ways to work with Tracking & Roto data. MochaBlend [...]

Guide for beginners: What is MochaBlend for C4D?2020-12-01T15:53:46+00:00

What you should know about VR performance guides for Unity projects.

VR performance is the foundation for a great VR experience (for example 3D configurators) in space. Headsets like HTC Vive and Oculus Rift both run at an update rate of 90Hz, which means your Unity project's frame rate must stay at 90fps or higher. Anything else causes the images to "jerk", resulting in an immersion-breaking [...]

What you should know about VR performance guides for Unity projects.2021-06-25T14:34:47+00:00

Better performance with Advanced Stereo Rendering

With version 2017.2, Unity has released support for stereo instancing for XR devices on DX11, giving developers access to even more performance enhancements for HTC Vive, Oculus Rift and the new Windows Mixed Reality immersive headsets. Stereo instancing is an important aspect in the creating process of a 3D configurator. In the following article, [...]

Better performance with Advanced Stereo Rendering2020-04-14T15:13:51+00:00
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