How to get started with Skeleton and Mesh Skinning Conversions.
For several decades, Okino has been a pioneer in creating 3D configurators, actively researching and developing professional skeleton and skinning conversions between the most popular 3D character animation software packages and file formats such as 3ds Max, Cinema 4D, LightWave, Maya, Softimage, Collada, DirectX, FBX and U3D. In the following article we would like [...]