Guide for beginners: What is Backface Culling?
3DMaster2021-06-22T10:49:53+00:00Backface Culling is an important part of how a 3D engine performs visibility checks for example to create a 3D configurator. The purpose is to detect polygons that are invisible in a particular scene - that is, polygons that point away from the viewer. Recognizing backward-facing polygons allows us to eliminate them from an [...]