However, while Viveport offers some of its own unique content, the platform has difficulty keeping pace with the ecosystem already established by Steam. While both SteamVR and Oculus offer a number of social features, HTC’s bare-bones alternative simply doesn’t achieve this depth. Over time, the platform has undergone some minor improvements, but Viveport simply doesn’t offer the functionality to be its only showcase for HTC Vive content.
What are the differences between SteamVR and Viveport content?
As already mentioned, Viveport was promoted as the indispensable marketplace for all VR experiences. SteamVR has focused on providing a more robust gaming experience and theoretically marks a wide gap in the content they offer. The implementation of this split has proved difficult as several titles have no clear place on both platforms. This can lead to a crossover between the two marketplaces, with some titles available on both services.
Prices may also vary, with some titles distributed between the two platforms at different prices. Both platforms operate independently of each other, with certain discounts and sales periods also being available exclusively at a particular store.
Viveport is also the main distribution channel for games in many Asian countries, adding a significant number of additional games to the store.
What solution should I use?