With the consistent introduction of various enabling devices, Virtual Reality (VR – ideal to viewing 3D configurators in real time)) is facing the next wave that is becoming popular. As a technical branch of VR, Augmented Reality (AR) is also preparing for its increasing spread on the basis of clearly stabilized computer vision technologies. The widespread use of VR/AR leads to an ecosystem with a scalable content platform as its center. The platform will support efficient production and offer a broad distribution channel.
The Web has been publicly qualified over the last two decades as a scalable content platform. Its design principles, consisting of simplicity, modularity and decentralization, have made it possible to easily create different content by reusing existing external resources, to publish the content simply by inserting it into a web server and to dynamically update the content at runtime even by end users after distribution. And there is no doubt that these capabilities are the result of HTML and its underlying principle, web architecture.
However, many content specifications for VR/AR that try to follow web-friendly approaches have had difficulty reaching consensus because their independent structures were not compatible with the web architecture and it has been difficult to take advantage of the web ecosystem. We believe that in order to support VR/AR as a content platform, web technologies must merge the requirements of VR/AR in their core specifications according to the web architecture.
In the following article, we would like to share insights from the development of a mobile AR web browser with you.
Preparing Virtual and Augmented Reality Content for the Web.
The current model for creating VR/AR applications for the Web is mainly based on a further development of traditional programmer frameworks for WebGL-based computer graphics. In this model are applications:
The basic principles of VR/AR must be further developed with regard to the preparation of such content for the Web. The basic building blocks and operational mechanisms are organised according to the type of web architecture. In contrast to the traditional computer graphics approach, AR/VR applications are optimized for the Web:
Requirements and possibilities of standardization.
In order to realize the AR/VR Content Vision optimized for the Web outlined above, there are several requirements and possibilities of standardization as follows:
Conclusions.
The VR/AR for Web promises to become one of the most fascinating technological challenges. The scale and the overall impact of this emerging field are staggering. We believe that standardization efforts will be critical to success and the ability to bring them to their full potential. There are many areas for standardization in VR/AR for the Web and we are very interested in participating in this workshop. We believe that one of the critical domains is the definition of a standard development, deployment and management model for VR/AR web applications, including the formal definition of physical things, media types and associated data types.
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