The VR-1 calls its central control panel a “Bionic Display”. It is a 1920 x 1080 “micro-OLED” display with a resolution of 3,000 pixels per inch. (In connection with this, the high-resolution prototype display from Google and LG had 1443 ppi last year). Within this central strip, the images should correspond approximately to the resolution of the human eye. Ars Technica says, for example, that this headset “looks about as detailed as in real life”. Outside this super-sharp panel, there is a 1440 x 1600 display that produces images of medium quality.
The VR-1 offers almost real looking pictures, with some practical compromises.
The VR-1’s overall field of view is smaller than that of the Oculus Rift or HTC Vive, not to mention the 200 degrees that Pimax’s experimental VR headset has to offer. The Bionic display is only a part of it. Ars Technica describes excellent picture quality as you look straight ahead, with a noticeable downgrade. And rendering this high-resolution slice requires more processing power than you need for average VR headsets that are already quite demanding.
Varjo doesn’t try to develop a headset for totally immersive entertainment. It solves specific problems for business customers, such as car designers who need to examine fine details on a full-size vehicle model, or pilots who use flight simulators with many small buttons.