Unreal Studio solves common problems in the CAD data pipeline, including adapting assets to the capabilities of a real-time engine, maintaining scene hierarchies and metadata for working with assets in the engine, optimizing the scene to target platforms, and creating interactive visualizations.
The increase in real-time rendering associated with the beta version of Unreal Studio coincides with another visualization trend currently affecting designers and engineers in a number of large companies: Virtual Reality.
A new era of design visualization.
VR has entered a new phase of high-resolution graphics, greater portability and greatly reduced price, and therefore more and more companies are relying on technology for internal construction and design purposes. As you would expect from an often game-centric technology, VR relies on real-time rendering for immersive experiences.
An indicator of the increasing dependence on real-time rendering and VR in the design process is the fact that designers from major automotive companies such as Audi, McLaren and Ferrari came together in Munich to talk about the improvements that real-time rendering can bring to their design processes, including VR.
A new way to use VR is remote collaboration, where engineers meet in VR to discuss, propose, and redesign products. NVIDIA recently introduced its holodeck system, a hardware/software suite for this purpose. Users include automotive designers as well as architects and scientists. The holodeck uses a custom version of the Unreal Engine to control its real-time graphics.