Signal is a GSG plug-in designed to automate the animation process. It is applied as a tag to an object or deformer and you simply drag in any animable value. It’s then about setting some values and getting Signal to do its best to create random, noise based animations and seamless loops.
Effex 2.5 is a physical animation framework capable of generating fire, smoke and liquids of different viscosities and combining these effects with the Bullet rigid body dynamics. For example, you can now have objects that fall, hit each other, create splashes, and float or sink depending on mass and density.
As the name suggests, SplinePatch 3.0 brings spline patching to C4D, allowing you to create smooth, curved surfaces from overlapping splines. This is ideal for creating more complex shapes such as cars, clothing, figures, packaging, or other curved shapes that remain editable and animable.
Chris Montasano says that there are some tricks for EdgeShape’s Soft Edge Shaders that surprise people over and over again, even though they have published information about them. The main features are a Ray Traced Render mode that lets you soften edges, even between objects. The Ray Traced mode also allows you to adjust the angles.
Forester was reviewed by 3D World and receives a five-star recommendation. Forester is a procedural vegetation plugin that creates an endless variety of grasses, trees, and plants, as well as a rock generator and a scattering function called Multicloner.
GSG`s Transform is a clear plugin for creating animations without keyframes. It offers a set of 65 presets for different animation sequences, which can be adjusted accordingly. It works well with text, clon arrays or fractured objects created with nitroblast.
This tool by Cesar Vonk unwinds an object as a strip of connected polygons, like peeling a banana. It’s a very cool effect with many options to change the way it unfolds and disappears. However, Cesar explains that you can’t just cache the effect because Unfolder changes the number of points and polygons by default and the PLA cache needs them to be the same.