In the following article we offer you a short introduction to Wings 3D. In addition to a definition of the term, this article also contains detailed information about an Exporter plugin. Wings 3D can be used to create a 3D configurator.
What is Wings 3D?
Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.
Originally inspired by Nendo and Mirai of Izware, Wings 3D has been developed since 2001, when Björn Gustavsson and Dan Gudmundsson first started the project. Richard Jones was in charge of Wings and programmed many new features between 2006 and 2011. Wings 3D is currently maintained by Dan and Richard with the help of the large community.
Wings 3D offers a wide range of modeling tools, a customizable user interface, support for lights and materials, and an integrated auto UV mapping feature. There is no support in Wings for animation.
The Exporter plugin for Wings 3D.
An Exporter is a plugin for Wings that creates an SL-compatible texture file from the .wings model. In the case of Wings 3D, the Exporter plugin is also an Importer. This allows Wings 3D to read sculpty files created in special sculpty programs like Rokuro, Tokuroten or Sculptypaint. Wings 3D can then be used to add additional details that are not possible in these simpler programs.
The Wings 3D plugin was written by Omei Turnbull and can be downloaded for free.
First templates.
To create a model, first open one of the .wings template files from the plugin zip file. These templates are named after the number of segments and layers and whether the surfaces are represented by triangles or quadrangles.
For most models 32x31tri.wings is a good choice. There are very few advantages in modeling with a 64×63 mesh and there are considerable disadvantages. Of the nearly 3,000 additional nodes in a 64×63 mesh, only 32 of them actually have an impact on the sculpture in SL. Unless you know exactly which 32 nodes they are, you risk simply being disappointed because the details of your model are based on some of those 2950+ nodes that are ignored when they come into SL. As for the triangular vs. four-sided surfaces, the triangular Wings surfaces allow for better adaptation to the way SL presents its model. The only disadvantage of triangular surfaces is that they make the model look more “present”.
The big advantage of starting with one of the templates instead of creating a sphere with the Wings command is that the templates contain UV maps that allow you to create and preview sculpty textures with only Wings and any 2D painting program.
Other topologies.
In the original version of sculpties, SL supported only sculpties with a “spherical” topology (that is, the surface has no fractures and the solid has no holes). At the time of writing, SL has incomplete support for the planar topology (one surface fracture), cylinder (two surface fractures), and torus (no surface fractures, but a hole in the solid). The Wings 3D plugin fully supports all four topologies.
Import/export options.
The Ex- and Importer now has a number of options that allow the SL sculpty to better match the Wings model (or vice versa). To access these options, click the box on the right side of the File/Export/SL Sculpties menu. If you click anywhere to the left of the field, Wings will export with the default option values.
Export options.
Import Options.
Texture preview.
If you start with one of the supplied templates, you can use Wings in combination with any 2D painting program to texture your model. The steps are as follows:
Other interesting features.
We hope we were able to give you a first overview of Wings 3D.
Thank you very much for your visit.