3D modelers need good skills, attention and patience for their creations to create professional 3D configurators. While modeling characters, you need to consider a variety of different aspects and learn about the anatomy of modeling characters. In this article, we`ve put together a few tips that have proven their worth over several years of practical work. We hope these tips will help you save time and develop better models.
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Before you start modeling, you should think about your model intensively and get an idea of its future appearance. Look for some good references for your model. Study the proportions and anatomy of the corresponding characters. You will not always find the exact reference you are looking for, but you will be able to generate good ideas about proportions and anatomy.
It is always a good idea to look at the models of other character artists. You should pay special attention to how you design your polygons for the model. A good polygonal flow can save you a lot of time when editing.
Use keyboard shortcuts for repetitive tasks instead of navigating through the menus. This saves a lot of time. Common software typically includes tools for creating shortcuts to your most frequently used functions.
Always back up the files when you make major changes or start the next part of your model. This makes later changes to the model easier if you are not satisfied with the results at a certain point in time. You can then use your backup from the point where you want to start the modification. Backups are a good choice especially in case of system crashes.
Start modeling by giving your model a simple volume. First the proportions of the character are determined and then the details of the model are worked out. If you list the details of the character floor individually, you may have problems with the proportions. It will then be difficult to change them from this point.
Follow good edge loops and topology to keep them clean. Keep the same and proportional distance between each edge loop in the model. If you want to animate them, you need to take care of the polygonal flow so that the rigging works properly, especially at the joints.
If possible, always use polygon quads and avoid triangles if possible. You should also do without N-gon in your models, as they will cause considerable problems if you want to animate or smooth your model.
A correct placement of edge loops helps to animate the joints convincingly.
We hope you found this article helpful. If you want to familiarize yourself with the basics of 3D modeling, click on the following link.
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