Basically there is the possibility to develop WebGL applications natively. This approach requires a sound knowledge of programming and mathematics in the areas of matrix calculation and spatial geometry. Programmers have to learn the OpenGL Shading Language. However, it is very difficult and expensive to find specialists in this field.
Fortunately, in recent years a number of tools and frameworks have emerged that make programming WebGL applications easier.
Three.js – all good things are 3.
In addition to the examples above, there are a number of other tools, editors and frameworks that make working with WebGL easier.