How to get started with Skeleton and Mesh Skinning Conversions.

2021-06-22T12:22:05+00:00

For several decades, Okino has been a pioneer in creating 3D configurators, actively researching and developing professional skeleton and skinning conversions between the most popular 3D character animation software packages and file formats such as 3ds Max, Cinema 4D, LightWave, Maya, Softimage, Collada, DirectX, FBX and U3D. In the following article we would like [...]

How to get started with Skeleton and Mesh Skinning Conversions.2021-06-22T12:22:05+00:00

Which possibilities a Mesh Shader offers.

2021-05-28T12:46:31+00:00

NVIDIA recently unveiled its latest GPU architecture called Turing. Turing plays an important in the creation process of a 3D configurator. Although the headlining feature is hardware-accelerated raytracing, Turing also includes some other developments that look quite fascinating in themselves. If you speak English, we recommend you watch the following video: [...]

Which possibilities a Mesh Shader offers.2021-05-28T12:46:31+00:00

Guide for beginners: What is a “global illumination”?

2021-06-25T14:26:01+00:00

Direct illumination occurs when a light source illuminates objects in a scene directly for example in a 3D configurator. Indirect illumination, on the other hand, occurs when the light reflected or transmitted by objects illuminates other objects. Global illumination is the technique used to simulate indirect lighting. There are types of global illumination: Radiosity. [...]

Guide for beginners: What is a “global illumination”?2021-06-25T14:26:01+00:00

Beginners guide: Radiosity with photon maps.

2021-06-25T14:26:54+00:00

The effect of "Global Illumination" is necessary for realistic images and 3D configurators. In this paper, we present a method for generating photon maps that can later be used to texture surfaces. These texture maps are created by tracking the light emitted from light sources and recording where the light is absorbed. This allows [...]

Beginners guide: Radiosity with photon maps.2021-06-25T14:26:54+00:00

What you should know about RenderMan for Maya.

2021-06-25T14:27:48+00:00

RenderMan for Maya is a fully integrated Maya-to-RenderMan bridge package that provides three powerful components to convert your assets into pretty pixels. RenderMan plays an important role in creating 3D configurators. Per Design it can do this right after unpacking or there are methods and mechanisms that allow you to customize the software to [...]

What you should know about RenderMan for Maya.2021-06-25T14:27:48+00:00

How to create realistic renderings with the Indigo Renderer.

2021-05-28T13:10:54+00:00

Indigo Renderer is a feature-rich software application that integrates professional photo enhancement tools to make photos look more realistic for example in 3D configurator projects. It's packed with many advanced options and configuration features that you can tinker with. Customizable installer and user-friendly interface. Complete package includes [...]

How to create realistic renderings with the Indigo Renderer.2021-05-28T13:10:54+00:00

How to choose between Blender Renderer and Cycles.

2021-06-25T14:28:33+00:00

If you have ever opened a new official build of Blender, you may know the button in the upper center of the window that says "Blender Render". You probably only know this button because it is the button that switches to the Cycles renderer. The cycles renderer plays an important role in 3D configurator [...]

How to choose between Blender Renderer and Cycles.2021-06-25T14:28:33+00:00

How to use the Arnold Render Engine in Cinema 4D.

2021-06-02T09:28:04+00:00

While there are many rendering methods in Cinema 4D, there are four main third-party render engines that you need to know about, if you are working on a 3D configurator project: Arnold, Octane, Redshift and Cycles. In a series of articles, we'll take a closer look at the four different tools and discuss why [...]

How to use the Arnold Render Engine in Cinema 4D.2021-06-02T09:28:04+00:00

What you should know about using Octane in Cinema 4D.

2021-05-28T12:24:55+00:00

In the following article we would like to discuss the use of the Octane renderer in Cinema 4D. The Octane renderer plays often an important role in 3D configurators projects. If you have never heard of Octane before or if you are curious to use Octane in Cinema 4D, you should definitely read this [...]

What you should know about using Octane in Cinema 4D.2021-05-28T12:24:55+00:00

AAA Studio provides the Furryball RT Renderer for download
at a reasonable price.

2021-06-22T12:22:47+00:00

The FurryBall RT plays an increasingly important role in our 3D configurator projects.. In AAA Studio has discontinued the development of FurryBall RT, its GPU-based production renderer for 3ds Max, Maya and Cinema 4D, and reduced the cost of the software to a "symbolic" price of 29 €/year. Click here to download. [...]

AAA Studio provides the Furryball RT Renderer for download
at a reasonable price.
2021-06-22T12:22:47+00:00
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