When hand tracking becomes available for the Oculus Quest next year, there will initially be an experimental “opt in” feature for users, and it will also be offered as part of an SDK for developers that will allow them to begin integrating and building immersive quest experiences that support hand tracking for more natural forms of gameplay interaction in the virtual world.
“Our Computer Vision team has developed a new way to understand the position of your fingers with Quest’s monochrome cameras today without the need for active depth-sensing cameras or additional sensors or processors.
This technology resembles the shape of your hand and generates a series of 3D points to accurately represent your hand and finger movement in VR,” Oculus explains in a blog post.
In a later post, we will discuss how Facebook and Oculus are using artificial intelligence and deep learning to enable hand tracking on Quest.
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