The basics for a new discovery system can be seen in the latest version. Currently, this is limited to dynamic tooltips attached to controller permissions and basic visual changes such as outlines and transparency control. In addition, the affordances now also animate.
While this may sound like a simple task, the system has been designed to support virtually any controller or control mapping imaginable. Interaction with the system is quite simple, so user tools can take advantage of the feature and maintain a consistent appearance.
If available, the tools provide the hand, payment ID, and tooltip text. The rest, such as the mediation of conflicting feedback requests, is handled by the proxy system of the EditorXR. Another version will be released in the near future. The information about changes and improvements will then also be provided quite promptly.
The year 2018 offers exciting new possibilities to try out new concepts such as editing in AR, immersion in animations, post effects or interaction with advanced Unity features. Of course, there is still a lot of room for improvement tto improve the scene layout. Try out your own ideas and tell us how it went. Have fun with it.