Computers have always been known to render simple 2D replicas such as lines, images and polygons in real time. But with the growth of computer graphics, 3D configurators and animation rendering has become a time-consuming process. Due to the complexity of such images, it requires a higher computing power for a high quality result and thus a longer rendering process than usual. With the further development of the technology, 3D renderings are no longer a strange phenomenon. The scope of real-time rendering makes it possible to replicate images on a computer fast enough for a viewer to interact with the simultaneous digital environment.

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“Unreal Paris” – an ode to architectural visualization.

This area of real-time rendering is slowly expanding from games to other sectors. One of the best examples of this is the video “Unreal Paris”, a virtual demo tour created by Benoit Dureau in real time using “Unreal Engine 4”. This project was completed over a period of seven weeks and various tests and investigations were carried out to analyse the behaviour of Unreal Engine 4. Special attention was paid to the calculation of light and material management. The project became a big sensation and is considered one of the best ambassadors of the future of architectural visualization. Designers and architects are already using architectural visualization through applications such as Eon LumenRT. Its dynamic visualization engine helps architects and designers visualize their designs in real time. In addition, physical effects such as sunlight, shadows and reflections can be easily added and results can be generated in real time. Unlike game vendors, LumenRT performs all of its renderings during motion and is editable at any time. However, certain realistic lighting can take longer to render.

The bright future of 3D visualization and simulation.

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Imagine what your house will look like in summer and winter even before it is built. You can also find out about the availability of water, neighborhoods, traffic, vegetation, etc. and even recreate an entire cityscape, just like in an apartment. In the same way, companies can visualize their products and determine how their products will work in different market phases even before they start production. Teachers and professors can recreate all learning content in real time and help students improve their learning process. With real-time rendering, 3D visualization and simulation, a total revolution is imminent.

Everything for entertainment.

Real-time 3D rendering will also be of great benefit to the film industry as it accelerates the process of pre-visualization. Computer graphics, animation and visual effects have revolutionized the way movies are made, and every year we experience a variety of exciting visual content. Such complex scenes cannot be filmed without the help of pre-visualization. Since most of this shooting takes place in front of blue or green screens, a clear model of the end product will effectively coordinate cameramen, editors, actors, visual effects supervisors and so on. Real-time rendering, pre-visualization and thus pre-production are also fast, so you will benefit from enormous time savings. In addition to films, this also helps other media and entertainment platforms such as television and advertising studios.

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Important players.

Epic’s Unreal Engine is now also used in conjunction with RenderDigiMania, a standalone application that renders the animation in Maya or 3ds Max. Once you’ve exported your meshes to RenderDigiMania, you can sort your assets, add materials, and configure lighting with spontaneous and accurate feedback. The application also allows the output of a variety of render passes and is also able to output 4K. Another application that extends its potential is “Element 3D”, a plugin from Video Copilot. Depending on the complexity of the scene and the effects, “Element 3D” offers a real-time preview and almost real-time rendering. The striking feature is that it offers real-time preview and near real-time rendering.

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The striking feature is that it provides an easy way to add 3D elements to 2D composites and you don’t need to be an expert in 3D modeling or rendering. With the latest versions, they have also introduced some improved techniques such as real-time shadows and physical shaders.

Every complexity of the past has been slightly simplified by the rapid growth of the technology. Any visual presentation today is moving towards 3D interactivity and this is a complicated process. But with the kind of efforts already underway, real-time rendering could be a normal requirement in the near future.